Steal in Peru Steal Checklist
Five greens or you print. That is the whole raid tool.
This checklist is the pocket card for how to steal. Read it before you leave your doorway. If you are already carrying, you are late — look at the exit, not this page.
The five greens
- My pad is locked. If this is red, you are trading bases. Go press lock. How to protect.
- Their pad is unlocked. No glow, no lock, door open. If you are guessing, you are wrong.
- I picked a letter. The target is S or A on steal-value, not the doorway bait.
- I picked an exit before the pickup. One direction. No sightseeing.
- I can survive a slap. I have a path that is not a straight line through the owner.
Five greens: walk. Four: wait. Three or fewer: print. How to get money is still a win.
Instant reds
- You are already carrying.
- You opened a script menu.
- You are mid-rebirth.
- Chat just dropped a “code.”
- You do not recognize the place as PixelPeru.
Any red ends the raid. Go home. There are still no verified codes to check mid-route, and checking them unlocks your pad.
Pre-raid walk on eight pads
Stand on your own lock visual until you believe it. Then walk the ring once. Do not pick up anything on the scout lap. You are counting lock states, not shopping. If two pads are open, pick the one whose S or A you can name and whose exit you can draw. Greed that hits both is how an 8-player room learns your name. VIP will not hide a failed scout; VIP is disabled.
On mobile, landscape so lock icons are not under your thumb. If you cannot see their lock, you do not have green two. Zoom the UI rather than guessing. Controls exist so this card is not a mystery.
After a green raid
Slot. Lock. Stop. The checklist does not have a sixth green that says “again.” If the take is a forbidden meme, hide it or trade it before you look at another door. Carry slowdown means the walk home is the fight. Strafe. Do not emote in the street.
Owners can invert the card: if a thief would get five greens on you, you failed layout. Move S income to the back. Put starter bait in front. Hold a slap. That invert is why this tool lives next to the gamepass picker — neither one is a combat rotation. Both are stop/go.
Cafe keyboards miss lock because E opens shop. Rebind before you scout, or green one is a lie. If two thieves contest the same unlocked pad, you still need green four and five; first pickup is not the win until the unit is slotted at home.
When lock language changes in an update, questions one and two stay. When a new magnet lands, question three gains a face. Print when the card is red. Raid when it is boringly green. The phone PixelPeru joked about in the description is enough hardware for five questions — no executor required.
Frequently Asked Questions
Quick answers to the most common Steal in Peru questions.
What if I only have four greens?
Stay home and print. A four-green raid is how slaps happen.
Can I steal with my own pad unlocked if I am fast?
No. That is a red. Lock first.
Does the checklist work on mobile?
Yes. It is five questions. Landscape helps you see lock icons.
Should I check codes before a raid?
No. Codes are empty. Checking them mid-route unlocks your pad.
What does invert the checklist mean for owners?
If a thief would score five greens on you, hide S units, bait the door, and hold a slap.
What if two pads are open at once?
Pick the one whose S or A you can name and whose exit you can draw. Hitting both teaches the eight-player room your route.
Does first pickup win the raid?
No. Carry is slow. The raid ends when the unit is slotted and your pad is locked again.